
Mason Mayhem
Mason Mayhem is a project I was part of as Product Owner and Systems Designer, during my Junior year at George Mason University. The project spanned 15 weeks in which I lead a development team of 30+ people, we designed and developed a game based on Balloon Fight with a GMU twist. Mason Mayhem was well received at a game expo.
Product Owner
- Scrum framework as role product owner to manage day-to-day operations.
- Create and Manage product backlog using Jira
- Creates smaller scrum teams and delegated scrum master to lead of newly formed team
Encounter Designer
- Personally designed level 4 Boss attack moves and fight progression.
- Worked with art team to create the 4th level assets.
- Worked with programming team to work on implementing the level into the game.