
Zombie Carnage
Zombie Carnage is a project I was part of as Producer and Systems Designer, during my senior year at George Mason University. The project spanned 30 weeks in which I formed my own 6 person development team, we designed and developed an original game idea and producing a minimal viable product by the designated deadline, which was well received at a game expo.
Producer
- Scrum framework as role product owner and scrum master to manage day-to-day operations.
- Created foundational documentation and game design.
- Using project management software to keep track of task and issues
Systems Designer
- Personally designed tutorial and 1st playable level.
- Established driving mechanics and collaborated to ensure enjoyable combat.
- Created scoring system and game progression.