Zombie Carnage

Zombie Carnage is a project I was part of as Producer and Systems Designer, during my senior year at George Mason University. The project spanned 30 weeks in which I formed my own 6 person development team, we designed and developed an original game idea and producing a minimal viable product by the designated deadline, which was well received at a game expo.

Producer

  • Scrum framework as role product owner and scrum master to manage day-to-day operations.
  • Created foundational documentation and game design.
  • Using project management software to keep track of task and issues

Systems Designer

  • Personally designed tutorial and 1st playable level.
  • Established driving mechanics and collaborated to ensure enjoyable combat.
  • Created scoring system and game progression.